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BaseGameController.as
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Text File
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2007-10-01
|
17KB
|
514 lines
var §\x01§ = 23;
while(true)
{
if(eval("\x01") == 23)
{
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§§push(true);
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§§pop();
if(!eval("��.���")["\x04�;o�"][§§constant(3)])
{
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{
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this[§§constant(5)] = this[§§constant(4)][§§constant(6)];
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{
this[§§constant(5)] = eval(§§constant(9));
}
this[§§constant(10)] = engine_clip;
this[§§constant(10)][§§constant(11)] = false;
this[§§constant(12)] = new eval("\x04�;o�")[§§constant(13)]();
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}[§§constant(15)];
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this[§§constant(26)](§§constant(25));
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this[§§constant(5)][§§constant(8)][§§constant(54)]();
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this[§§constant(5)][§§constant(8)][§§constant(56)]();
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this[§§constant(5)][§§constant(8)][§§constant(58)](level,score);
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this[§§constant(51)] = score;
this[§§constant(17)][§§constant(18)][§§constant(57)](level,score);
};
_loc2_[§§constant(59)] = function()
{
this[§§constant(50)] = _global[§§constant(60)] - this[§§constant(51)];
eval("\x04�;o�")[§§constant(61)][§§constant(62)]();
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return false;
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return false;
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{
this[§§constant(5)][§§constant(8)][§§constant(66)]();
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this[§§constant(12)][§§constant(67)]();
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{
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{
this[§§constant(5)][§§constant(8)][§§constant(69)](level,score);
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this[§§constant(17)][§§constant(18)][§§constant(70)](level,score);
this[§§constant(12)][§§constant(67)]();
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{
if(this[§§constant(5)] != undefined)
{
this[§§constant(5)][§§constant(8)][§§constant(71)](level,score);
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this[§§constant(17)][§§constant(18)][§§constant(70)](level,score);
this[§§constant(12)][§§constant(67)]();
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{
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{
this[§§constant(4)][§§constant(78)](§§constant(70));
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{
this[§§constant(80)] = §§constant(37);
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this[§§constant(17)][§§constant(18)][§§constant(85)]();
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return 0;
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this[§§constant(4)][§§constant(95)] = §§constant(37);
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this[§§constant(22)][§§constant(97)](msg);
};
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_loc2_[§§constant(82)] = 0;
§§push(§§constant(99)(eval("\x04�;o�")[§§constant(3)][§§constant(15)],null,1));
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play();
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}
continue;
}
set("\x01",eval("\x01") - 209);
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}
}